Why does the hunter “the most balanced class” have 12 stat bars numerically speaking and also has 12 perk points and a hidden passive of bullet damage resistance that was given to him this only doesn’t apply to shotguns and explosives
while the zerker has 10 1/4 & slightly higher melee dmg & 9 perk points
scout has 10 1/4 & 15 perk points that he can’t possibly use all of and bonus stam regen and the same resistance that hunter has but slightly less he might have cooling syncs? don’t know some people also claim his vision costs are less but i don’t sit in vision long enough on any predator to notice visions costs
elder has 11 & 12 perk points if the elder has a unique passive i would guess it’s cloak cost is less
samurai has 10 and a half & 10 perk points i do not know what his unique passive could be
why does the most balanced class get to have the most stats and alot of perk points and a good passive? which in turn more or less makes him the best predator
i could understand it if each of the other classes all had a unique passive to make up for it like zerker’s melee damage (which was nerfed lol when he was the weakest predator) however I don’t know if thats true if it is please make that information known
what i’m asking for here is either for the hunter to be nerfed or the other classes to get buffed
as an example the hunter should have 10 and 3/4 stats and probably the same or 11 perk points to make him the happy middle man