Patch Notes 1.0

We are sending a huge thank you to the entire community for joining us over Trial Weekend. We loved seeing everyone have a blast in the hunt. And even more, we are so grateful for the feedback we received on our social media channels and in our forums. We read every single comment. Below you will find the patch notes regarding updates we have made since the trial. This is not the end of updates for Predator: Hunting Grounds. You will continue to find updates over the months ahead with details here on the forums and on social media. We look forward to seeing you in the hunt on April 24th!

  • General:

    • We are continuing to work on optimizations across all parts of the game, including the areas of AI and UI.
    • Made improvements to the movement, positioning, and combat for AI.
    • The game now ends if all Fireteam members leave the match.
    • Fixed an issue where items may sometimes still appear as locked after being purchased.
    • Added markers onto the relic crates when Fireteam members are nearby so that the mission objective is more easily identifiable.
    • Reduced the amount of Fireteam “crazy eyes’’ in the menus.
    • Improved new item notifications for the customization screen.
    • Made improvements and fixed various bugs that would occur in the tutorial.
    • Made improvements and bug fixes to all the infil, victory, and defeat cinematic sequences.
    • Weapon wheel is now using the same order as the HUD icons.
    • Added a sensitivity setting for ADS.
    • [PC] Fixed mouse inversion.
    • [PC] Added advanced video settings in the options menu.
    • [PC] Moved the Keyboard/Mouse Mapping to the Options menu to make it easier to find.
  • Maps:

    • Overgrowth:
      • Made adjustments to some areas that could cause the player to get stuck when jumping in between certain rocks or trees.
      • Made adjustments to the collision boxes of various objects around the map.
      • Moved some of the interactable items around so they’re easier to interact with.
  • Fireteam:

    • General:
      • Infil locations are now chosen based on the mission.
      • Adjusted the amount of times you can spot before you hit a cooldown.
      • Scoreboard now only shows you as dead if you’re actually dead, not previously killed in a match.
      • Quick gear swapping controls are now shown on the screen.
      • Reduced the radius of spotting.
      • Reduced the amount of time Predator remains spotted.
      • Reduced the amount of interaction speed that you gain from the perk Dexterous.
      • Reduced the amount of time the player is required to stay in the reinforcement zone before it is activated.
      • Mudding up no longer causes you to put mud INSIDE the scope.
      • Increased difficulty in defusing the Self Destruct puzzle.
      • Made the defuse button for Predator Self Destruct sequence easier to interact with.
      • Fixed a bug where mudding up animation would sometimes not play.
    • Weapons:
      • Assault Rifles:
        • Burst firing mode on the assault rifles is temporarily disabled.
      • DJL-33:
        • Increased the spread.
        • Lowered the damage per pellet.
      • CS-12:
        • Increased the damage per pellet.
      • S-R3D:
        • Reduced the close range damage.
        • Reduced the amount of time for spin up to finish.
        • Lowered the amount of ammo received from ammo bags.
      • D34-D:
        • Increased the proximity damage to self.
        • Reduced the blast damage.
        • Reduced the blast radius.
        • Reduced the explosion VFX.
        • Increased the reload time.
        • Fixed an issue where the grenade trails would sometimes not appear.
      • Knife:
        • Made improvements to the attacking and sprinting animations with the knife.
    • Gear
      • Field Syrette:
        • Reduced the rate of healing (overall heal amount unchanged).
  • Predator

    • General:
      • Target Isolation no longer starts at 100% at the start of the match.
      • Pounce slam damage raised.
      • Self Destruct sequence now takes less time to arm.
      • While eating a dead boar, the Predator now has the option to toggle cloak/vision modes or cancel the eating process.
      • Can no longer accidentally cancel Target Isolation by double tapping the button.
      • Added polish to the animation and movement for the Predator while traversing trees.
      • The Predator is now able to switch weapons while transitioning in Predkour.
      • Fixed a bug where blood would not apply to the mask when damaged.
      • Fixed a bug where Second Wind or Self Destruct would not function as intended if activated while controlling the Smart Disc.
      • Fixed a bug where the weapon wheel would continue to stay on the screen if active when the Predator enters Second Wind.
    • Weapons:
      • Combistick:
        • Reduced the damage to the first and third strike combo.
      • Smart Disc:
        • Smart disc controls are no longer inverted by default.
        • General flight of the smart disc feels better.
        • Fixed a bug where the Smart Disc would sometimes not fly properly when aiming straight down.
        • Fixed a bug where the Smart Disc would sometimes cause the player to be unable to switch their weapon.
        • Fixed a bug that caused the Predator to be completely invisible after throwing the Smart Disc while stealthed.
    • Gear:
      • Bear Trap:
        • Made adjustments to the interaction button on the Bear Trap to prevent Fireteam members from being unable to interact with activated Bear Traps.
  • Sound and VOIP:

    • Updated Predator walking/running footstep sound attenuation to make the Predator stealthier.
    • Voice Mic Mute is no longer enabled by default.
    • Automatic gun sounds are now more consistent.
    • Improved music playback inconsistency.
    • Fixed a bug where the sound of the Predator leaping nearby was not playing.
    • Fixed a bug where the audio of downed Fireteam members calling for help was not playing.
  • Matchmaking/Parties:

    • Crossplay is now enabled by default.
    • Optimized matchmaking queue times, we will continue to monitor.
    • Added Matchmaking average time estimates displayed next to each queue.
    • Matchmaking status is now visible when navigating different menus.
    • Fixed bug with the waiting for player screen not showing connecting players for Fireteam.
    • Fixed a rare initial connection timeout bug when experiencing packet loss.
    • [PC] Fixed an issue where accepting and sending invites would not work with the controller.
    • [PC] Fixed an issue where players would be unable to rejoin the same party after leaving it.
    • [PC] Fixed an issue with party members getting into the server together.
39 Likes

this is all good but i have questions

  1. when is the queue long waiting time is gonna be fix where as soon as you play as the predator the waiting queue time is longer when can it be shorter
  2. when are we gonna get more game modes meaning yautjas vs xenomorphs and fire-teams
  3. when are we gonna see more weapons and armors and legendary predators like city predator, wolf, broken tusk, albino predator and scar, for the predators
  4. when are we gonna see Dutch who slain the predator from the 1987
  5. when are we gonna get more game modes meaning 2 -3 -4 predators vs 2-3 man squads of the fire-team
  6. when are the bugs gonna be fix meaning, 1. the predator’s wrist blade glitch, and 2.stuck in between trees
  7. and when are we gonna see the super predators

this pic i upload here, says alot of words between the Yautja’s, xenomorphs and the humans008878676

1 Like

You want too much, they even can’t finish their game yet.

1 Like

Still no movement rebinding…pathetic

When did this update come out coz i aint got it on ps4 lol

Yesterday

Yh i just realised i was being dumb looool

its a matter of a wish-list dude i know