Predator Perks in numbers (Not finished)

Hi guys, I spent whole day to find out approximate numbers and characteristics of predators and their perks.
Here the list of stats i counted with a stopwatch.
This list will be without dmg stats because i had no partners to test.

                                                    **Jungle Hunter 1987**

1.Invisibility default time: 38 sec.
“Energy Cell” perk time: 43 sec. (+5 sec.)
“Light bender” perk time: 47 sec. (+9 sec.)
“Energy Cell” + “Light bender” time: 55 sec. (+17 sec.)

  1. Heat vision default time: 3 min. 15 sec. (activation take ~3% of energy).
    Perks numbers will be in a future (i need to open them)

  2. Jumping default distance:

“Long jump” perk distance perk:

  1. Full heal default time: 19 sec.
    “Medic” perk time: 17 sec. (-2 sec.)
    Pig devouring give: ~40%hp.

  2. Running 7 sec. finished a distance
    One (1) predator jumps in a row
    Total sprint time: 20 sec.
    Wounded stamina recovery time: 8 sec.
    Healthy stamina recovery time: 8 sec.
    “Adrenal boost” stamina recovery time: 9 sec. (unworking I gues)

6.Tree running 43 sec. finished a distance
“Branch master” perk 37 sec. finished a distance (-6 sec.)

  1. Energy recovery speed: 15 sec.
    “Modified reserve” perk speed: 12 sec. (-3 sec.)
    Overloads recovery speed: 15 sec.
    “Сooling syncs” perk speed: 10 sec (-5 sec.)

                                                                         **Hunter**
    

1.Invisibility default time: 2 min. 6 sec.
“Energy Cell” perk time: 2 min. 26 sec. (+20 sec.)
“Light bender” perk time: 4 min. 41 sec. (+2 min. 35 sec.)
“Energy Cell” + “Light bender” time: 5 min. 26 sec. (+3 min. 20 sec.)

  1. Heat vision default time: 3 min. 15 sec. (activation take ~3% of energy)
    Perks numbers will be in a future (i need to open them)

  2. Jumping default distance:

“Long jump” perk distance perk:

  1. Full heal default time: 19 sec.
    “Medic” perk time: 17 sec. (-2 sec.)
    Pig devouring give: ~40%hp.

  2. Running 7.90 sec. finished a distance.
    Two (2) predator jumps in a row.
    Total sprint time: 23 sec.
    Wounded stamina recovery time: 9 sec.
    Healthy stamina recovery time: 9 sec.
    “Adrenal boost” stamina recovery time: 9 sec. (unworking I gues)

  3. Tree running 43 sec. finished a distance.
    “Branch master” perk 38 sec. finished a distance (-5 sec.)

7.Energy recover speed: 15 sec.
“Modified reserve” perk speed: 12 sec. (-3 sec.)
Overcharge recover speed: 14 sec.
“Сooling syncs” perk speed: 10 sec. (-4 sec.)

                                                                      **Scout**

1.Invisibility default time: 55 sec.
“Energy Cell” perk time: 1 min. 4 sec. (+9 sec.)
“Light bender” perk time: 1 min. 32 sec. (+37 sec.)
“Energy Cell” + “Light bender” time: 1 min. 47 sec. (+52 sec.)

2.Heat vision default time: Infinity. (activation take ~3% of energy, energy restore speed is reduced while Heat vision is active)
Perks numbers will be in a future (i need to open them)

3.Jumping default distance:

“Long jump” perk distance perk:

4.Full heal default time: 19 sec.
“Medic” perk time: 17 sec. (-2 sec.)
Pig devouring give: ~40%hp.

5.Running 7 sec. finished a distance.
Four (4) predator jumps in a row.
Total sprint time: 36 sec.
Wounded stamina recovery time: 9 sec.
Healthy stamina recovery time: 9 sec.
“Adrenal boost” stamina recovery time: 9 sec. (unworking I gues)

6.Tree running 43 sec. finished a distance.
“Branch master” perk 38 sec. finished a distance.

7.Energy recover speed: 8.40 sec.
“Modified reserve” perk speed: 8 sec.
Overcharge recover speed: 8 sec.
“Сooling syncs” perk speed: 6 sec.

                                                                  **Berserker**

1.Invisibility default time: 1 min. 11 sec.
“Energy Cell” perk time: 1 min. 23 sec. (+8 sec.)
“Light bender” perk time: 1 min. 39 sec. (+28 sec.)
“Energy Cell” + “Light bender” time: 1 min. 54 sec. (+43 sec.)

2.Heat vision default time: 1 min. 28 sec. (activation take ~3% of energy)
Perks numbers will be in a future (i need to open them)

  1. Jumping default distance:

“Long jump” perk distance perk:

  1. Full heal default time: 19 sec.
    “Medic” perk time: 17 sec. (-2 sec.)
    Pig devouring give: ~40%hp.

  2. Running 8 sec. finished a distance.
    One (1) predator jumps in a row.
    Total sprint time: 19 sec.
    Wounded stamina recovery time: 9 sec.
    Healthy stamina recovery time: 9 sec.
    “Adrenal boost” stamina recovery time: 9 sec. (unworking I gues)

  3. Tree running 43 sec. finished a distance.
    “Branch master” perk 38 sec. finished a distance.

  4. Energy recover speed: 19 sec.
    “Modified reserve” perk speed: 15 sec.
    Overcharge recover speed: 18 sec.
    “Сooling syncs” perk speed: 12 sec.

Thx for watching, leave your comment, will explore and fix it together.

13 Likes

Wait, so you are telling me that a hunter has just under 2 mins more of energy compared to the 87’ hunter?!"

yes, check it)

Nice job. Already did a lot of testing myself. Most perks are 10% difference. The predators are 20% different in health.

It’s messed up that many perks are not working at the moment. Hopefully the next patch is coming soon.

I’m really surprised the ‘87 predator is more than cosmetic.

My PSN is SkooLBoY_SkePtik, add me if you need testing partner.

1 Like

I have exclusively been using the 87’ pred as i thought it was just a cosmetic change!! This changes things…

1 Like

that was surprise for me too, but the main difference only in Invis time

it means i can actually sit and watch the fireteam for a while rather than having to risk it and de-camouflage (if that’s even a word)

1 Like

You need to kill them somehow

Thanks a lot for this! :)

1 Like

Hey, fantastic work! Thank you for spending your time doing this for all of us!
Really appreciate it

Happy hunting 💀🗡️

2 Likes

Fascinating.

Thank you for pointing out Hunter’s massive energy advantage too, didn’t know it had that.

3 Likes

Hey if you dont mind Good Sir or Ma’am could you do some stats on the fireteam as well mostly the perks and mabye the weapons as well I just wanna know if the perks are really helping or not please that would be amazing if you could do so

1 Like

I love somebody found out the numbers. I hope they add specifics soon.

i just want to bump this

Wow… this is 15 days old? I mean this should be more common knowledge among Preds, what is it doing back there?

Awesome informations! Thanks for sharing, well done. :)

Figure i should put this here it’s also WIP but it at least might teach us somthing

CLASSES

Assault decreased hipfire spread by 0% (bugged) revive teammates faster (bugged or difference is too small) if you want a faster revive use dexterous (5,1s->4s)
Recon 0% longer spot duration (bugged) apply mud 37% faster (5,1s->3,2s)
Scout faster weapon switch speed (bugged or less than a frame) ~10% bonus secondary weapon damage
Support bonus inconsistent explosive resistance (doesn’t work vs fuel explosion like the red barrels,etc.) bonus ammo

GEAR

syringe heals 100hp

PERKS

action hero decreases hipfire spread by 23%
efficient increases experience gained by 10%
flesh ripper increased damage against AI by *
gear head increases gear uses by 1
multitasker ADS movement speed increased by 17%
persistent can be downed 1 more time before risking death
prepper bonus starting ammo
shuffler increased movement speed while downed by % *
sludge blood extends bleed out time by % *
thick skin bonus 15 hp
dexterous increases interaction speed by ~22%
heavy hitter increases melee dmg enough to take 1 less strike to kill
double time increases movespeed by ~10% (walk + sprint)
pig in shit muddy up 18% faster (5,1s–>4,2s) stay muddy 15s longer
yautja’s bane not consistent or bugged apparently atm
tracker extends spot duration by 100% (2,1s->4,2s)
ice cold changes heat signature to a cooler color (it’s shit)
body armor reduces damage from AI by ~24%
OWLF trained take ~5% less damage from the predator
weapons training reduces recoil by 15-20%
quick release reload weapon % faster
silent produce smaller sound bubbles
sixth sense automatically spot traps in your vicinity
iron lungs 15-19% bonus stamina and 0% faster exhaustion recovery speed (bugged)
fast hands 30-40% faster reloads (depends on weapons)

if u have it unlocked yet lol…

I would like to point out that “dexterous” works on almost every interaction, mud up, revive, mission elements, ammo packs, etc., making it one of the strongest perks.

From my tests, “yautja’s bane” was usually a 10% increase, but I had no idea it was bugged. It’s not really worth the 6 points anyway.

Also, there is no point in using “OWLF trained” unless you already have “thick skin” as well.

Because you get three field syrettes, “gear head” is another top pick for meta builds.

Adrenal boost does work. It will increase a hunter’s consecutive leaps from three to eight before exhausting, nearly the 10 a scout can do. You also can leap again in about half the time from an exhausted state, so it’s a great perk if you want to play hunter class with nearly the same mobility as a scout.