Ya I know. But sigh…
I’m so tired of ppl not even caring about getting on the same page.
And illfonic not listening to the high hours, high skill players, who’ve been here from the start.
But basically it’s not much more the stuff I’ve put.
Let’s embrace what we have.
Make pred stronger, more health, more damage.
Theres more to the pred side, but that’s the most important part.
Then, make the ft classes actually have differences.
Such as, support becomes an actual support class, lower their damage by 20%, but give them faster revives, and more support like gear and abilities.
Assault gets the most damage, but can’t get any cc gear.
Recon gets like tracking gear. And super high mobility.
Might have to fuse scout too, cause I cant think of any way to diffrienciate the two.
Dutch can get better stats, and maybe a bit of pred gear?
This isn’t my full idea, but the very simplified version of it.
It would basically make every class different,
And more fun to play.
Add in many different weapons, ammunition types, ect.
This is more focused on team work tho. Every class will feel like it would have it’s own role.
I would do the same things for pred classes, to make them feel different as well, but I feel it’s harder to come up with stuff for pred tbh.
I feel like this would help alot with the basic bitch feel of ft.
Plus, stronger ft, means we can get cooler enemies to fight as well. Like a.i. I mean.
But I’m just not sure how many ppl would like this idea on paper, even tho I know many would enjoy it if they played it.
@Lazycollinator @Lazycollinator